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Math Skills Taught |
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Numbers and Operations
Teaches number recognition, place value, counting, and arithmetic computation. |
Geometry & Algebraic Thinking
Teaches properties of shapes, positioning, and patterns. |
Measurement, Time,
and Money
Develops a foundational understanding of measurement, time and money. |
Data Analysis
and Problem Solving Strategies
Prepares students to analyze data. Teaches problem solving strategies through modeling and practice. |
| Level One* |
- Recognize, order and write 0 through 20
- Make and count a group
- Add and subtract groups
- Sums to 10
- Subtraction and minuends to 9
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- Shapes and positioning
- Matching and sorting
- Patterns
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- Measure by comparing objects
- Understand time by comparison (first, before, next, after, last)
- Tell time to the hour
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- Logical reasoning
- Act out addition and subtraction
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| Level Two* |
- Numbers 0 to 99
- Skip count: 2s, 5s, 10s
- Ordinal numbers
- Count on
- Expanded notation
- Add and subtract sentences
- Add and subtract tens
- Fact families
- Add and subtract 2-digit numbers
- Relationship between adding and subtracting
- Mental math (speed practice)
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- Congruence
- Symmetry
- Label patterns
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- Measure length, weight, and capacity using standard and nonstandard units
- Compare minutes to hours
- Tell time to the half hour
- Sequence events
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- Representing data through tally marks, graphs, and Venn Diagrams
- Explore probability
- Apply problem solving strategies: logical reasoning, act out, graph, table, look for patterns, make a list, guess and check, and use tools.
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| Level Three* |
- Number patterns
- Greater than and less than
- Place value
- Add 3-digit numbers
- Add and subtract without regrouping
- Add and subtract with regrouping
- Multiply by 0, 1, 2, 5, and 10
- Divide by 1, 2, 5, 10
- Mental math (speed practice)
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- Similar figures
- Perimeter
- Extend patterns
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- Compare measurements using standard and nonstandard units
- Tell time to the minute
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- Analyze data through picture graphs and bar graphs
- Apply problem solving strategies: model problem, draw a picture, graph, table, look for pattern, make a list, guess and check, use tools
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